Aliens: Colonial Marines (A:CM) is a videogame that received mostly poor reviews when it was released on February 12, 2013. Star Trek is a videogame that received mostly poor reviews when it was released last week. As they’re both based on science fiction movies and they both have co-op play, they compare well to each other. And having spent time with both, I find that A:CM is the better game.
Did you feel cheated that the long-promised Aliens: Colonial Marines under-delivered on graphics? Do you think the game looked more like a project from 2003, particularly after the trailers were up-to-the-minute 2013? If so, you’re not alone. But recently at least one outraged UK fan took matters up the food chain, all the way to the UK Advertising Standards Authority.
When Aliens: Colonial Marines (A:CM) came out last month, the FPS was lambasted by many critics for glitchy AI and low-fi graphics. I was apparently one of the few who could look past this, because Lance Henriksen and xeno spree killing. Still, I had hopes that the game would be patched, if only because demo footage showed a much better version of the game existed…somewhere. Now it looks like my hopes have been realized: Gearbox has released a patch that’s nearly 4 GB.
When Aliens: Colonial Marines (A:CM) was released last month, many fans who had anticipated the smooth, clean graphics of the trailers were disappointed to see blocky, early 21st century textures instead. Now Gearbox has announced a major patch for A:CM that will address all manner of graphical and gameplay issues for the PC.
Although I had fun shooting xenos in Aliens: Colonial Marines (A:CM), even I could see that the game looked, as I had put it in my review, “surprisingly coarse,” especially when you consider that Gearbox Software had theoretically put seven years’ worth of work into the game. It turns out there’s a very good (or […]
When Aliens: Colonial Marines launched on Tuesday, the majority of reviewers hated it the way Ripley hates xenomorphs…and the gamers who paid money to play A:CM hated it even more than that. Maybe I’m saying this because I didn’t experience as many issues as other people had–also, I had fun playing, because killing aliens = good times–but I’d like you to give A:CM a second chance…with an important caveat.
In anticipation of the February 12, 2013, release date, Sega America has put out a two-and-a-half minute trailer for Aliens: Colonial Marines. Sega is calling this the “Aliens: Colonial Marines Contact Trailer Extended Cut.” I’m calling this the bleakest, most depressing game trailer I’ve seen.
Do you love killing hostile aliens bent on impregnating humans with their torso-ripping offspring? Me too! And it looks like Aliens: Colonial Marines will be giving me everything I’ve ever wanted on February 12, 2013. I know this because I’ve seen the trailer, below.
It’s 2013. Do you know where your list of videogames for the coming year is? Wikipedia has one, and PC Gamer has a good one too, and they’re chock full o’ so many goodies, I have no idea how I’m going to play them all and have time to eat/bathe/dress/exercise/write/call my mother and father and let them know I’m still alive.
Something I noticed very quickly when playing Aliens: Colonial Marines (A:CM): If you don’t know where the xenomorphs are, they’re probably behind you. Or above you. Or some other direction in easy striking distance. And it’s all easy striking distance for the aliens, because that is how they roll–with extremely quick prejudice.