Remember the Anita Sarkeesian kerfuffle from May 2012? That was when blogger Sarkeesian created a Kickstarter project to fund a five-part series of short films about women’s roles in videogames…which led to a tidal wave of Internet hate. Good news for those of us who have been waiting for the results: The first part of this documentary series will be released to YouTube on March 7.
2012 was a great year for videogames. After all, this is the year we saw the release of Guild Wars 2, Dishonored, Halo 4, Borderlands 2, and Assassin’s Creed III, not to mention some fantastic indie games like FTL and The Walking Dead.
Feminist blogger Anita Sarkeesian said, “Many contemporary online multiplayer games now include voice and text chat integration which is meant to provide a richer shared social gaming experience. Unfortunately, in some of these spaces when a player is identified as female (or LGBT) they are viciously attacked and verbally abused.”
There’s so much to learn about harassment in video game culture—not only in-game but also AFK—that it’s been very difficult to encapsulate in one article. So I’m breaking it into two parts. Part one, below, describes the problem of sexism in this not-so-niche geek culture and includes interviews from both female and male gamers. Part two discusses potential solutions.
Two months ago, feminist blogger, Anita Sarkeesian created a Kickstart project to fund a five-video series to examine sexism and female stereotypes in videogames. In addition to raising almost $160,000,, Sarkeesian also received what she described on her blog as “a staggering tidal wave of hate and harassment,” including threats of death and rape. This latest jab at Sarkeesian, however, puts all of the others to shame while at the same time being completely shameful.
On June 30, games journalist Ryan Perez got drunk and pulled up his one-month old Twitter account. He tweeted, “Does Felicia Day matter at all? I mean does she contribute anything useful to the industry, besides retaining a geek persona?”