Submitted for your approval: Classic anthology TV series The Twilight Zone is about to become a feature film written and directed by Ken Levine, the creator of the BioShock series of videogames. It’s a match made in a land of both shadow and substance, of things and ideas, and it’s a perfect, almost uncanny, combination. Rod Serling’s The […]
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2K has kindly made BioShock a permanent franchise.
I crouch down and listen carefully. There are six of them, moving slowly around the abandoned office space I’ve entered, trying to find a way through to the center of the city. Four of the enemies are Clickers. They’re blind, so if I move very quietly, they won’t spot me with their echolocation. But then there are two Runners. Still in the first stages of infection, they can see me coming. Using a gun is out of the question: That will bring every single one of them all down on me immediately. Not only that…I don’t have enough bullets.
How long does it take to play a videogame, really? It depends. Are you a completionist who wants to explore every nook and cranny of the game developers’ devising? Or do you want to power through a game, just to see how it ends? A group of time-conscious gamers now has the solution to this planning question.
The Last of Us is the upcoming PS3 game by Naughty Dog, makers of one of my favorite game series of all time, Uncharted. Uncharted is the light-hearted adventure of Indiana Jones-esque Nathan Drake and his globetrotting pals, and it takes us from one dazzling destination to the next. The Last of Us’ mood and mechanics have almost nothing in common with the award-winning Uncharted, but from the hour I spent with it, it looks like a worthy successor.
BioShock: Infinite was a perfectly wrapped package of a story—one that used threads of the previous two games as its bow. I’ve already speculated about DLC options, here. But those were thought experiments, and until just now, it never hit me that the DLC could exclude one of my all-time favorite game characters, Elizabeth. But it seems my unimaginable may be real. According to Eurogamer, a 2K artist is creating an all-new companion character.
If you’ve finished BioShock: Infinite (and if you haven’t, you should get on that immediately), you’re probably in mourning for what you’ve lost when you left the beautiful yet lethal world of Columbia. But fear not: There are some ways to recreate the experiences you shared with Booker DeWitt and Elizabeth. And you don’t have to supply enough weapons to arm an entire uprising to do so.
Rae Johnston, the lifestyle editor of TechLife.net, was standing on line for coffee, minding her own business, when a man approached her about her BioShock: Infinite t-shirt. I’ll let her tweet speak for itself:
WARNING: HERE BE SPOILERS
BioShock: Infinite tells a complex tale of archetypes and architecture, a Klein bottle tied with a Moebius strip. The story arc is seemingly complete, so you might think there is nowhere left to go from here. But as we learned from B:I, “here” is a malleable concept. Irrational Games plans to release three DLC packs, with new characters and new gameplay. What can we possibly expect, besides the unexpected?
It’s been slow-going writing part two of my BioShock: Infinite review, and not because the Irrational Games’ FPS is complicated. This game has made me want to slow down and savor this experience. At the same time, it also has urged me forward, all the way to the ending—and what an ending. But this is a spoiler-free review, and I’ll save my thoughts for another article. You can read this review safe in the knowledge that you won’t hear about [HOLY $%^#!!!] from me.