Submitted for your approval: Classic anthology TV series The Twilight Zone is about to become a feature film written and directed by Ken Levine, the creator of the BioShock series of videogames. It’s a match made in a land of both shadow and substance, of things and ideas, and it’s a perfect, almost uncanny, combination. Rod Serling’s The […]
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2K has kindly made BioShock a permanent franchise.
BioShock: Infinite was a perfectly wrapped package of a story—one that used threads of the previous two games as its bow. I’ve already speculated about DLC options, here. But those were thought experiments, and until just now, it never hit me that the DLC could exclude one of my all-time favorite game characters, Elizabeth. But it seems my unimaginable may be real. According to Eurogamer, a 2K artist is creating an all-new companion character.
WARNING: HERE BE SPOILERS
BioShock: Infinite tells a complex tale of archetypes and architecture, a Klein bottle tied with a Moebius strip. The story arc is seemingly complete, so you might think there is nowhere left to go from here. But as we learned from B:I, “here” is a malleable concept. Irrational Games plans to release three DLC packs, with new characters and new gameplay. What can we possibly expect, besides the unexpected?
I soar across the floating city of Columbia in what feels like a gleeful rollercoaster ride, using the skylines that link the collection of buildings together. Below me is a gorgeous neoclassical world peopled with smiling citizens, making it seem as I’m flying over Disneyworld’s Main Street U.S.A. But in short time, I find myself under attack by order of Columbia’s leader, the Prophet, and my attackers include a Robot George Washington. It’s clear fairly early on in BioShock: Infinite: We’re not in Rapture anymore.
For those of us who are counting the days until BioShock: Infinite’s (B:I) release on March 26, we have twelve days to wait. Irrational Games has been keeping up the anticipation with trailer after trailer…including the most recent one, below, “False Shepherd.”
BioShock: Infinite’s most recent trailer, “Lamb of Columbia” is different than the previous two 1970s/Dharma Initiative style trailers (here and here). Unlike those, this one is made completely of gameplay. And unlike other gameplay trailers, this one focuses on Elizabeth.
Two weeks ago, we saw a trailer for BioShock Infinite called “Columbia: A Modern Day Icarus?” With its 1970s mysteries-of-the-unknown documentary style, that trailer was pure Dharma Initiative. Irrational Games is going deeper into the lore of the Dharm—um, the city of Columbia with “Part 2.” But instead of a focus on the city, this trailer takes a good look at one of the game’s antagonists, Songbird.
Recently, I was fortunate enough to have spent a few hours playing BioShock: Infinite (B:I), the upcoming Irrational Games FPS. I only played for three hours out of what is likely dozens, and I barely scratched the surface of Columbia, the city in the sky. After only three hours. I predict B:I will land on every “top five games of 2013” list, including mine.
The more trailers I see of BioShock Infinite, the more I’m champing at the bit to get to this game. This “City in the Sky” trailer gives us more of the weird and wonderful world that I want to explore. There’s a great deal that looks strangely familiar to BioShock fans, and there’s a great deal that’s just plain strange.