While the Xbox One and PS4 took a lion’s share of the limelight at E3, there was more to the event than the console launches and their Day One games lineups. While catching up with NVIDIA about SHIELD at E3 I also heard about some of their plans for PC gaming. Arch-rivals AMD also have plenty to say on that subject, and an AMD spokesperson took a few moments to fill me in on their perspective too.
Until 2011, Razer (which, just like the Walt Disney Company, started with a mouse) was better known for its gaming peripherals than for the systems on which these peripherals are used. But since then, the San Diego-based company has branched out into Blade, a laptop for gamers…just in time to see the sales of PCs decline.
Quantic Dream’s upcoming PS3 game, Beyond: Two Souls, looks to build on the success of its previous title, suspense thriller Heavy Rain, with a touching story of a girl and her vengeful ghost ally. Beyond: Two Souls is stylistically inspired by its predecessor, but it ups the ante by blending event-triggered gameplay with more traditional action elements–as well as the ability to play either girl or ghost.
State Of The Game: NVIDIA Talks SHIELD, GRID, Android, And The Future Of Gaming (It’s Not Consoles) [UPDATED]
NVIDIA has been a busy technology bee recently. Its Tegra SoC (System on a Chip) is at the heart of an increasing number of Android-based gaming products, including the Kickstarted OUYA and (likely) Mad Catz’ MOJO, announced last week at E3—not to mention numerous smartphones and tablets. But NVIDIA, which issued the first Tegra chip back in 2008, is no longer content to produce components for other vendor’s products. At the end of June, the Santa Clara-based company will be releasing its SHIELD game controller/console, which it showcased to the public at E3.
With the reveal of the Xbox One at E3, gamers had all-but declared Xbox’s competitor, the PlayStation 4, as the victor in this particular console war. One feature of the One that seemed particularly vexing to Xboxers was the need for Internet connectivity. But as of today, this issue has been put to bed.
At the Global Future 2045 conference (GF2045) in New York City on June 15-16, 2013, emcee Philippe van Nedervelde said, “It used to be that the only sure things are death and taxes. Soon, it will just be taxes. And if we get to live and prosper forever, perhaps even taxes will one day go the way of the Dodo too.” His statement was met with laughter.
Warning: This articles describes parts of the end of The Last Of Us, including one of the climactic scenes. If you plan to play the game, you have been warned.
With more gadgets than the Inspector and more moves than Jagger, Batman the comic book character has translated brilliantly into Batman the videogame character. The 2009 game, Batman: Arkham Asylum (which sold 4.3 million units), and its 2011 sequel, Batman: Arkham City (which sold over 6 million units) have proved that developer Rocksteady Studios’ take on Batman is a popular success. From my demo at E3, it looks that if the upcoming game, Batman: Arkham Origins, will provide even more bat-adventure.
The Electronic Entertainment Expo of 2013 brought a convention-full of excitement, and it wasn’t just the reveal of the PlayStation 4 plus more details about the Xbox One. 48,200 attendees (up from 45,700 in 2012), myself included, had a look at the future of fun as E3 showcased the videogames that we’ll be playing in the coming months.
I could tell I was going to enjoy Rain just by the loading screen. It was painted with—wait for it—watercolors. With gentle humor like that, I could see that Rain is the antidote to games with too much sound and fury. Although I saw some great games at E3, none were as quiet as Rain, the upcoming game by SCE Japan Studio. It’s an adventure, but one whose soundscape is filled with the patter of raindrops, not the thunder of bullets.