According to Fusible, Lucasfilm registered multiple domain names on the same day that EA’s exclusive deal to produce Star Wars videogames was announced, leading many of us to believe these domain names are future game titles…which gives us time to craft the perfect excuse for why we’ll be out of the office for each launch day. But EA will need time too, to resolve a very real problem that one upcoming game will have.
If fans of the now-defunct games company LucasArts were wondering what would happen to Star Wars-related games, wonder no more: Today, Disney, which purchased the kit and caboodle of George Lucas’ creative output back on October 30, 2012, has announced a partnership with EA, giving the games company the right to develop and publish games in the Star Wars universe.
Ah, social network games. You either love them or hate them. But if you’re American, chances are you love them—we have a staggering number of social network gamers in the 50 states. But as of last month, you may love them less than you did…not all that long ago. According to SuperData Research, there are ten million fewer people playing social media games than there were last month.
The recent less-than-smooth release of SimCity did little to bolster the image of Electronic Arts, the publishers of the city-building game. The ramifications may have been farther-reaching than just bad PR. It may have been the instigator for today’s news: John Riccitiello, the CEO of EA, has stepped down today.
The ramifications may have been farther-reaching than just bad PR. It may have been the instigator for today’s news: John Riccitiello, the CEO of EA, has stepped down today.
According to Venture Beat, EA has employed 1500 engineers over eighteen month to create a single ID system, Single Identity, which will unify all their games across every platform: PC, Xbox, PS3, even iOS and Facebook. Intrigued, I talked to an EA representative to learn more of this new system and what it will mean for EA…and for gamers. Okay, to be honest, my first thought was, “OMG, I can play my game on both the Xbox and the PS3.”
If you’ve been following the news here, here, and here, you’ll see that EA—considered the worst company in America in 2012—had inserted some extremely harsh language in their end-user license agreement (EULA). This clause would have banned players from all EA games if they failed to report a bug. (My original title for this article would have been, “Beta Testers: If You Do It Wrong, EA Will Ban You from All of Their Games.” However, I just received news that EA is updating their agreement.
2012 was a great year for videogames. After all, this is the year we saw the release of Guild Wars 2, Dishonored, Halo 4, Borderlands 2, and Assassin’s Creed III, not to mention some fantastic indie games like FTL and The Walking Dead.