BioShock: Infinite was a perfectly wrapped package of a story—one that used threads of the previous two games as its bow. I’ve already speculated about DLC options, here. But those were thought experiments, and until just now, it never hit me that the DLC could exclude one of my all-time favorite game characters, Elizabeth. But it seems my unimaginable may be real. According to Eurogamer, a 2K artist is creating an all-new companion character.
If you’ve finished BioShock: Infinite (and if you haven’t, you should get on that immediately), you’re probably in mourning for what you’ve lost when you left the beautiful yet lethal world of Columbia. But fear not: There are some ways to recreate the experiences you shared with Booker DeWitt and Elizabeth. And you don’t have to supply enough weapons to arm an entire uprising to do so.
Rae Johnston, the lifestyle editor of TechLife.net, was standing on line for coffee, minding her own business, when a man approached her about her BioShock: Infinite t-shirt. I’ll let her tweet speak for itself:
WARNING: HERE BE SPOILERS
BioShock: Infinite tells a complex tale of archetypes and architecture, a Klein bottle tied with a Moebius strip. The story arc is seemingly complete, so you might think there is nowhere left to go from here. But as we learned from B:I, “here” is a malleable concept. Irrational Games plans to release three DLC packs, with new characters and new gameplay. What can we possibly expect, besides the unexpected?
It’s been slow-going writing part two of my BioShock: Infinite review, and not because the Irrational Games’ FPS is complicated. This game has made me want to slow down and savor this experience. At the same time, it also has urged me forward, all the way to the ending—and what an ending. But this is a spoiler-free review, and I’ll save my thoughts for another article. You can read this review safe in the knowledge that you won’t hear about [HOLY $%^#!!!] from me.
It was love at first listen.
I soar across the floating city of Columbia in what feels like a gleeful rollercoaster ride, using the skylines that link the collection of buildings together. Below me is a gorgeous neoclassical world peopled with smiling citizens, making it seem as I’m flying over Disneyworld’s Main Street U.S.A. But in short time, I find myself under attack by order of Columbia’s leader, the Prophet, and my attackers include a Robot George Washington. It’s clear fairly early on in BioShock: Infinite: We’re not in Rapture anymore.
For those of us who are counting the days until BioShock: Infinite’s (B:I) release on March 26, we have twelve days to wait. Irrational Games has been keeping up the anticipation with trailer after trailer…including the most recent one, below, “False Shepherd.”
BioShock: Infinite’s most recent trailer, “Lamb of Columbia” is different than the previous two 1970s/Dharma Initiative style trailers (here and here). Unlike those, this one is made completely of gameplay. And unlike other gameplay trailers, this one focuses on Elizabeth.
Two weeks ago, we saw a trailer for BioShock Infinite called “Columbia: A Modern Day Icarus?” With its 1970s mysteries-of-the-unknown documentary style, that trailer was pure Dharma Initiative. Irrational Games is going deeper into the lore of the Dharm—um, the city of Columbia with “Part 2.” But instead of a focus on the city, this trailer takes a good look at one of the game’s antagonists, Songbird.