Erotic artist Milo Manara’s Spider-Woman variant cover is … not good.
Parties aren’t just a fun way to unwind after a long day on the showroom floor. Because of the networking opportunities they afford, the after-hours parties have become almost as important as the convention itself. Several parties at the recent Games Developer Conference, hosted by companies and individuals who attended, were thrown in nightclubs, where semi-clad women (and infrequently, men) are not out of place but expected.
Feminist blogger Anita Sarkeesian said, “Many contemporary online multiplayer games now include voice and text chat integration which is meant to provide a richer shared social gaming experience. Unfortunately, in some of these spaces when a player is identified as female (or LGBT) they are viciously attacked and verbally abused.”
There’s so much to learn about harassment in video game culture—not only in-game but also AFK—that it’s been very difficult to encapsulate in one article. So I’m breaking it into two parts. Part one, below, describes the problem of sexism in this not-so-niche geek culture and includes interviews from both female and male gamers. Part two discusses potential solutions.
Two months ago, feminist blogger, Anita Sarkeesian created a Kickstart project to fund a five-video series to examine sexism and female stereotypes in videogames. In addition to raising almost $160,000,, Sarkeesian also received what she described on her blog as “a staggering tidal wave of hate and harassment,” including threats of death and rape. This latest jab at Sarkeesian, however, puts all of the others to shame while at the same time being completely shameful.