If you’ve purchased a copy of the recently released Star Trek videogame on Steam, you may be staring longingly at the “Invite” button, unable to ask a friend to join you in some Kirk and Spock action. That’s because the highly anticipated co-op feature is not even working on impulse power, let alone warp speed. Now Paramount and its real-world co-op partner, Namco, have something to say about it.
A few weeks ago, games publisher Valve announced that it had invested in modular PC maker Xi3, and gamers have been waiting with fascination for more info ever since they came out in public. Since then, their status has changed to “it’s complicated.” It’s become apparent that Valve has at least one other significant other.
Last week, I speculated that the SHIELD was not only a new gaming system but also the probable first part of a two-part sortie against the incumbent console platforms. The more I think about it, the more I think that NVIDIA and Valve may be attempting to deliver a two-punch knockout that could clean the clocks of Sony, Microsoft, and Nintendo.
Although parts of the blogosphere are unimpressed with the upcoming NVIDIA gaming device, SHIELD (a gamepad with an attached touch screen), I find their lack of faith disturbing–or at least unimaginative.
If you’ve been following the news from the 2013 CES, you’ll know that NVIDIA has announced its handheld Tegra 4 powered, Android-based gaming device, SHIELD. It looks like the PS3/Xbox-style gamepad controller and a Nintendo DS had a baby. And like all infants, it has terrific potential.
In a previous article, I listed some of the less-than-stellar things to happen to the world of gaming in 2012. After all, it’s not every industry that releases a dancing game where Darth Vader does a move called “the trash compactor.”