I’ve come a long way from the girl gamer who only likes adventure and RPG games to a girl gamer who finds herself sitting in front of a multiplayer online battle arena game, genuinely enjoying pounding the snot out of Green Lantern. (Take that, Guy Gardner, you macho jerk.) In the upcoming multiplayer online battle arena (MOBA) from Turbine Inc., Infinite Crisis, there’s an awful lot of pounding, blasting, and shooting to be had—and you can use characters from the DC Universe to do it.
WARNING: HERE BE SPOILERS
BioShock: Infinite tells a complex tale of archetypes and architecture, a Klein bottle tied with a Moebius strip. The story arc is seemingly complete, so you might think there is nowhere left to go from here. But as we learned from B:I, “here” is a malleable concept. Irrational Games plans to release three DLC packs, with new characters and new gameplay. What can we possibly expect, besides the unexpected?
It’s been slow-going writing part two of my BioShock: Infinite review, and not because the Irrational Games’ FPS is complicated. This game has made me want to slow down and savor this experience. At the same time, it also has urged me forward, all the way to the ending—and what an ending. But this is a spoiler-free review, and I’ll save my thoughts for another article. You can read this review safe in the knowledge that you won’t hear about [HOLY $%^#!!!] from me.
It was love at first listen.
Ask any fan of Star Wars: There’s a new Moff in town. Although Disney acquired LucasArts on October 30, 2012, Disney has made some sweeping changes gradually, such as cancelling the long-running Cartoon Network television show, The Clone Wars, as well as the upcoming live-action comedy Detours in mid March. Now, after over five months, Disney executed Order 66 on their recently acquired videogames studios, LucasArts, and its 150 employees.
Did you feel cheated that the long-promised Aliens: Colonial Marines under-delivered on graphics? Do you think the game looked more like a project from 2003, particularly after the trailers were up-to-the-minute 2013? If so, you’re not alone. But recently at least one outraged UK fan took matters up the food chain, all the way to the UK Advertising Standards Authority.
When I hear the word “platformer,” I think Sonic the Hedgehog or Super Mario Bros. Sometimes I think about Jak and Daxter or Ratchet & Clank. But now I’m going to be thinking of Puppeteer, the upcoming PlayStation game that also happens to be one of the most visually arresting games I’ve ever seen. Every […]
Parties aren’t just a fun way to unwind after a long day on the showroom floor. Because of the networking opportunities they afford, the after-hours parties have become almost as important as the convention itself. Several parties at the recent Games Developer Conference, hosted by companies and individuals who attended, were thrown in nightclubs, where semi-clad women (and infrequently, men) are not out of place but expected.
Tuesday night, the International Game Developers Association (IGDA) co-presented a party attended by industry experts…and scantily clad dancers (click my previous article, here, for the photo). Before writing the article, I queried IGDA for a comment. The group has just responded:
The Game Developer Conference is full of fun, with hands-on demonstrations of unreleased games, talks from the developers, and day-long workshops designed to cram as much information into our game-soaked brains as possible. But not every event is as enjoyable as the others, such the International Game Developer’s Association (IGDA) party last night, attended by industry leaders, industry hopefuls…and scantily clad female dancers.