Carol Pinchefsky
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Dishonored Players Show Off Their ‘Killer Moves’

Dishonored Players Show Off Their ‘Killer Moves’

Nov 15, 2012 | Forbes

The great thing about many open-world games is that they give you the freedom to play however you want. Take Dishonored. There, you can play non-lethally or you can leave a trail of dismembered bodies as you murder up Dunwall. As to the winners of the “Killer Moves”...
Halo 4 Earns $220 Million in One Day–But Did It Out-Earn Harry Potter?

Halo 4 Earns $220 Million in One Day–But Did It Out-Earn Harry Potter?

Nov 13, 2012 | Forbes

Halo 4 earned $220 million in its first day of release, more money than most of us will ever see in our lifetimes—even most Forbes readers. Even within the first week, Halo 4 is already an astonishing success, with almost $300 million in sales. However, Larry Hryb,...
One Week Left to Pre-Order Hitman: Absolution and Take the Sniper Challenge

One Week Left to Pre-Order Hitman: Absolution and Take the Sniper Challenge

Nov 12, 2012 | Forbes

When you preorder Hitman: Absolution you’re not just secure in the knowledge that you’re guaranteed the further adventures of Agent 47 when the game is released on November 20. You also get an instantly playable mini-game called Hitman: Sniper Challenge, which gives...

7 Navy SEALs Reprimanded for Working on Videogame

Nov 9, 2012 | Forbes

Navy SEALs specialize in hostage rescue, counter-terrorism, unconventional warfare—activities that sound like a great videogame. So it comes as no surprise that Electronic Arts (EA) would want to consult with Navy SEALs for the making of recently released FPS, Metal...
Hitman: Absolution Video Shows Us Why 47 Is the Ultimate Assassin

Hitman: Absolution Video Shows Us Why 47 Is the Ultimate Assassin

Nov 9, 2012 | Forbes

IO Interactive has released the last in a series of introductory videos for Hitman: Absolution. Here, we learn about the awesomeness of Agent 47’s “instinct mode,” a nifty little mechanic that gives you the edge over your enemies with a touch of a button. We see in...
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